VR is an important technology to bring a lot of new learning opportunities in education. What teachers and students need now is an easy-to-use and economical solution for the making of interactive VR learning resources.
The ideal VR platform should be flexible enough to accept various file formats as input, such as 360 pictures and videos, as well as 3D models of various formats. It should be flexible in its output as well such that the developed solutions
are compatible with major VR gears.